Dust Town B2 (Dust 2 of TF2)

Discussion in 'Map Factory' started by Zacovas, Oct 5, 2010.

  1. Zacovas

    Zacovas L1: Registered

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  2. red_flame586

    red_flame586 L7: Fancy Member

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    Ok, your problem here is that tf2 plays very differently to css. This is a problem with a lot of css map conversions. From what I can see in the pictures you have some long sightlines and areas that could easily be blocked off with sentries and the like. The detailing though looks very good, well done, maybe you should use the ability in detailing in something of your own work with a layout more suitable to a tf2 style.
     
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  3. Randdalf

    aa Randdalf

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    This has been done like 5 times before, and each time it's never worked - the maps are just not balanced for TF2.
     
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  4. Radaka

    Radaka L7: Fancy Member

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    Props for the detailing though, looks very nice.
     
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  5. Sergis

    aa Sergis L666: ])oo]v[

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    i like the tone of those screenshots, feels very nice. could make a good map if you rebalance it for TF. remember that conversion doesn't mean copy ;)
     
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  6. Beetle

    Beetle L9: Fashionable Member

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    Yea, I mean, if you wanted to make a dust-inspired TF2 map, I'd be all for that.

    Edit:
    It shouldn't, but quite often thats the word people use when they just mean port :p.
     
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  7. lilatomic

    lilatomic L1: Registered

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    After playing a while with bots, i noticed that cap point A is impossibly hard to capture, with one way in, the point elevated, and the way in wrapping around.
     
  8. Zacovas

    Zacovas L1: Registered

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    it's not for fast respawn, the respawn need be longer to atack team have one chance to get the point. ;)
     
  9. Delusibeta

    Delusibeta L3: Member

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    ...which is the mapper's responsibility. Playing with bots would have just used the map's default settings. And I doubt server admins would like to adjust the respawn times by trial and error just for this one map.