CP Dungeoneer a4

Note: there's no actual dungeon

  1. MaroonMenace

    MaroonMenace L1: Registered

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    Positive Ratings:
    1
    Dungeoneer - Note: there's no actual dungeon

    Attack/Defend Medieval map with some tweaks.

    This map was made to better understand optimization and brushwork, also I wanted to make a medieval map.
     
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  2. Yaki

    Yaki L5: Dapper Member

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    This is really cool looking! The gate on cap B is really clever; After capture it let's the attackers in and the defenders out?
     
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  3. MaroonMenace

    MaroonMenace L1: Registered

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    Yea, on B capture it raises up the small gate and let's blu team get on the catwalks. there's also the main gate around the corner you can go through. Maybe I should write this in the description.
     
  4. MaroonMenace

    MaroonMenace L1: Registered

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    -Fixed broken textures
    -Adjusted lighting and fog
    -Lowered capture time for C point from 20 seconds to 16 secconds (I still want to test with a larger player count)
    -Removed props near B point
    -Changed a wall near A point
    -Moved blue spawn door out of snipers sightline
    -Opened the lava pit a bit more
    -More mist

    Read the rest of this update entry...
     
  5. MaroonMenace

    MaroonMenace L1: Registered

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    -A Point has been reworked

    -B Point has been reworked

    -C point has been reworked

    -Removed the lava pit and replaced it with a building; which still connects A and B but now has two drop-downs
    -Changed the health and ammo kits by A and B
    -Added more clouds

    Read the rest of this update entry...
     
  6. MaroonMenace

    MaroonMenace L1: Registered

    Messages:
    13
    Positive Ratings:
    1
    -A and B's capture area has been made smaller
    -Cap time for A and B changed from 12 seconds to 14 seconds
    -Respawn times have been adjusted: BLU 8 seconds and RED 6 seconds, after A or B cap both teams times changed to 7 seconds and after A and B are capped BLU team changed to 6 seconds and RED's to 8 seconds
    (This is still something I'm unsure about)

    -B route leading out of RED spawn as been altered with cover and an added dropdown
    -Fire in RED spawn now hurts and campfire added to BLU spawn, please be careful
    -RED spawn extended forward towards the bridge
    -Clipped the top of some walls outside BLU spawn and outside RED spawn
    -Health packs removes as they are not really needed
    -Tweaked 3D skybox

    Read the rest of this update entry...