PLR dugout

Discussion in 'Map Factory' started by Another Bad Pun, Jan 7, 2012.

  1. Another Bad Pun

    Server Staff Another Bad Pun bird of prey

    Messages:
    588
    Positive Ratings:
    1,225
    Dig Dig Dig Dig Dig Dig

    Since most people are doing pl maps for the contest, I decided to try out a plr map. I'm not quite sure how it will look once finished yet, probably similar to either Granary or Gravelpit. (Or maybe even both.)

    Dynamic Elements-

    -Rollback Zones

    - If one of the two carts pass a certain indicated area, it will open a door or open a new element that will help the team who triggered it. These special triggers can only be activated once, so players will have to use teamwork to make sure the cart keeps rolling.

    - Something else I may do is extend the rounds by having a team complete a track multiple times. Basically saying, if one of the team caps the final point, they have not won quite yet. Another Payload cart of their color will be deposited at the start of the track, and they will have to bring it to the final point one more time to win. The first team to reach two captures wins. (It could probably work with three too.) When a cart is capped for the first time, all of the triggers will reset, even if the other team hasn’t capped yet. This should create some interesting situations.
    I would really like to use this concept, but I'm not quite sure how it fits in with the contest's rules. If you’re an admin reading this, it would be nice if you could post and tell me what you think about how the concept fits in. I’ll probably just end up Sending a PM though.

    Thanks!

    [​IMG]
     
    • Thanks Thanks x 1
    Last edited: Jan 8, 2012
  2. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,035
    Positive Ratings:
    3,990
    That's a nice looking screenshot dude. I hope the gameplay areas are better lit, but wow, I really like it a lot.
     
    • Thanks Thanks x 1
  3. Tom Hoen

    Tom Hoen L6: Sharp Member

    Messages:
    320
    Positive Ratings:
    245
    Darn thats looking goood. I can already feel the map in my eyes. I'm also doing PLR map :p Yay us.
     
    • Thanks Thanks x 1
  4. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,113
    Positive Ratings:
    6,077
    The roof supports being different kinds of wood on the sides to the bottom is bugging me.
     
    • Thanks Thanks x 1
  5. Jetti

    Jetti L5: Dapper Member

    Messages:
    226
    Positive Ratings:
    96
    I love the idea of multiple carts. I can imagine a cart exploding a door to allow the second cart, an EMP, to detonate and destroy the opposing team's computer systems.

    Also, I third that that is one sexy looking spawn.
     
  6. colacan

    colacan L5: Dapper Member

    Messages:
    235
    Positive Ratings:
    66
    Love that spawnroom. Looks really nice! I need more screenhots! :O