dryrock

PL dryrock b6

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
517
305

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
517
305
zythe_ updated dryrock with a new update entry:

b2 - update

whats new?
  • disabled collision on some decorative props
  • added ramp to window in spawn
  • added wall on A to fix head-glitch spot
  • removed some clutter from A room
  • major clipping improvements
  • added ramps to windows after B
  • added ledgewalk to last roof
  • removed some no longer needed entities
  • made (hopefully) all of the ammo packs non festive
    -ammopacks used to have their models replaced with the festive version on zythefestive, now they dont need to be...

Read the rest of this update entry...
 

zapo

L1: Registered
Dec 15, 2020
32
31
We added map (v b3) on our non-competitive server and here you have little group feedback from people:
  1. 2nd point seems to have too many flanks for RED, they can filter in through side passages on top of BLU, maybe it should be other way round?
  2. No-building-area that appears on capping of the first point is huge. That makes a lot of building disappear in an instant, that are in what seems like a sensible area
  3. There are flanks which are quite narrow for spies, it's easy to die there
  4. Few people complained about pushing into highground on every single point
  5. Pit doesn't look pit-y enough. Not enough deep and deadly
Please don't treat it as criticism, just potential hints which you can always ignore ;)
I'll try to get demo from the game too

Anyway, I'll wait for next updates :)
 

zapo

L1: Registered
Dec 15, 2020
32
31
got extra feedback from today game:

it would be good to do something about sightlines on the last, they look bit too good for snipers
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