This is a new payload map that I started working on after discovering the wonders of the gametype library (Thanks ABS!). I decided to make it one stage like badwater. But hopefully a bit different. BACKSTORY: After a successful spying mission, BLU has discovered that a nearby red base stores all their oil drums in a small room with a surprisingly easy-to-bomb window in the ceiling. With tracks leading to it. Can it really be so easy? Let's find out. This map is more of a test for me. Since this is probably the first map I've done properly. And it's not even done yet. Hopefully some testing will make it a fun map to play. When it's done I'm hoping I'll be able to give it a HUEG explosion. Thanks: A Boojum Snark - Gametype library, general mapping wisdom. Acumen - Chair and Beam gun models. Psy - Weather effects + collision. Anyone who told me how to do something - because I needed to know. Herp.