CP Drenched a2

A watery 5CP Domination.

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    Drenched - A watery 5CP Domination.

    WIP 5CP Domination map involving water.

    Teams gain points by holding onto more control points than the other team. It is also possible to gain points by killing the enemy team, albeit at a slower rate.
     
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    despite making sure i didn't forget something, i forgot something

    This should make it so that you can't grab bottles by touching them in the splitsecond before they despawn.

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    After moderately annoying some people with dings, there can now be a new update to the map.
    • Scoring points no longer triggers dings from the HUD. Rejoice, the loud timer is gone!
    • Scoring points no longer requires holding a majority of the control points. Now each control point will generate one point per second for the team holding it after the first capture.
      • Score goal increased from 360 to 1000 to compensate.
    • Windows overlooking mid have increased in size for ease of jumping out.
    • Control Points on HUD are now marked with their respective letter.
    • Upper CP areas have a new walkway leading to a window overlooking the lower CP areas.
    • Added soundscapes to fill in the silence left by muting the HUD.
    • Basic detail added to the roofs around mid.
    • Added a second wall outside of the far spawn door for rocket jumping.
    • Fence collision behind the ammo and health beside mid has been enabled.
    • Most indoor areas now use the 60% reflectivity texture.
    • Blocks surrounding mid now have a slanted side.
    • Ammo spawns now consistently use red patches across the map.

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