First of all, hi there to those who don't know me (I've only really been active in the showcase forum). But I thought I'd come here to talk about a map layout concept I've been thinking about and have yet to see done (as far as I can search): Basically, it's a payload map where Blu must move the bomb down a spiral shaped quarry to destroy red's base in the middle: for those who aren't following what I mean by this, here's a pair of diagrams: Obviously these are just illustrative, as a plain spiral like that would be about as exciting as a straight line and a sniper-fest to boot. Buildings, walkways out from red's spire and a generous amount of cover would be needed, but thinking about it, there's a few unique elements to this layout: There would be no need to make more than one spawnroom for each team, since gravity and shortcuts can make the journey to the bomb quick. Blu won't always be following the tracks in the same direction the bomb travels, sometimes Red will be inbetween Blu and Where the bomb is It's a payload map where scouts might actually have a strong purpose Since I have no experience of SDK beyond opening the program and being bewildered by it, I have no idea how easy this sort of thing would be to make. But I'd like to discuss the idea anyway.