Downtown downtown_final

ctf

  1. Seitan

    Seitan L3: Member

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    Downtown - ctf

    Hi, i'm trying to make a kong_king styled map using some more neon lights to make it even more colorful and aesthetic, i'm working on this since like 3 months ago and still working on it, tested like 54 times already!, it began as a test map for an small deathmatch event, but i liked it too much like to just left it as an unfinished thing.

    Actually it doesn't have a gamemode, but i will make it a...
     
  2. Cytosolic

    Cytosolic L4: Comfortable Member

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    Try to avoid using strongly colored lights in your map, especially blue and red, as it can make it difficult for team recognition. If a player looks red is that because he's on red team or is he blue and he just looks red because he's standing under a red light? This should never have to be asked by a player on your map.

    Edit: I'm going off of what I can see and assume in the pictures.
     
    Last edited: Feb 29, 2016
  3. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Those pictures tell me almost nothing
     
    • Agree Agree x 2
  4. Seitan

    Seitan L3: Member

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    Yeah, i noticed that like 5 minutes ago, take some more in-game screenshots

    http://imgur.com/a/RU7pR
     
  5. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Would be nice for an overview of the whole map from above and a pic or two of the intel room. Screenshots should always show these key areas, such as mid, objective, etc
     
  6. Vel0city

    aa Vel0city func_fish

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    Yeah, basically forget colored lights to light up an area. Only small detail lighting should be colored (like around team colored models or something). Combat in TF2 is determined by team and class recognition, and if either of those 2 can't be determined within .1 of a second you have a problem.
     
  7. Seitan

    Seitan L3: Member

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    Released an update, it's been weeks since i worked on the map, so i added some things and made some tweaks, there's no CTF yet, it's still a deathmatch map, the final version will feature all the CTF things, so enjoy it.

    Read the rest of this update entry...
     
  8. Pocket

    aa Pocket func_croc

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    • Agree Agree x 2
    • Like Like x 1
  9. Seitan

    Seitan L3: Member

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    NEW UPDATE

    I added a functional CTF system and added even more tweaks to the map, stay tuned for v8


    http://imgur.com/a/f5Grr

    *sorry for spanish thingy
     
  10. Seitan

    Seitan L3: Member

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    • Like Like x 1
  11. Seitan

    Seitan L3: Member

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    btw made a koth_king reference in the RED intel room.
    20160309182137_1.jpg
     
    • Like Like x 1
  12. Seitan

    Seitan L3: Member

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    So after a month since the last update i released, there's a new one.
    [WARNING: Some map stairs may not work since i'm having trouble with the player clip texture]

    Here's the full update log:
    +Made a lot of tweaks to the map
    +Fixed some map places using nobuild/playerclip textures
    +Enhanced map lighting
    -Removed Tornillos

    Known issues:

    -You can get the enemy intelligence to your spawn and keep it inside your spawn (I really need to know how to fix this, so please comment with an answer or send me a private message)
    -If you stick to the train you can get out of the map
    -Still no soundscapes so the map is very quiet
    -Minor brush leaks in map

    Map screenshots:
    http://imgur.com/a/uuzrY

    Read the rest of this update entry...
     
  13. sooshey

    aa sooshey :3c

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    Be very careful with asymmetrical ctf maps. All official ones are symmetrical to make it 100% fair, and unless you have some serious balancing skill then people will probably complain about the fact that it's asymmetrical.

    A few things:
    • None of your custom content is packed, so there are error signs everywhere.
    • A warning for that train would be nice (blinking lights, etc). In my opinion it should come every 30 seconds or so instead of every 10.
    • If your map leaked, your compile log will say so on one line with a bunch of asterisks. This line will tell you what entity leaked and its coordinates so you can find it.
     
    • Useful Useful x 1
  14. Seitan

    Seitan L3: Member

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  15. Seitan

    Seitan L3: Member

    Messages:
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