CP Downtown

lilBro'

L1: Registered
Jul 11, 2009
18
0
My contest entry for the (A)Symmetry CP contest.
A Gorge style 2 point A/D CP map set in the city - BLU fights their way from the streets, through the park and eventually fight over a RED owned construction site.

I've been holding on play testing while I tried optimizing it, what with the streets connecting to each other.
I guess it's time to start testing...
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Entire ConPack is like ~100MB, use PackBSP to only pack what you need.

Other than that, it really looks great. I spy some big sightlines and overall darkness; fix those and you should be good to go.
 
Apr 13, 2009
728
309
Darkness is the most apparent problem. If you're going for pipeline-style lighting, you need to add a bunch of light sources ("construction lights" are an obvious choice). Bright light sources with long falloff distances.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
You need to increase your maps brightness. Also your map was very large and open. Very large and open indeed.

You should probably move around a couple of your "gates"/doorways to cut down vision from one combat arena into another. I think a number of people complained about FPS despite the lack of any real detail, which probably lends itself to bad optimisation.