CP Downtown

Discussion in 'Map Factory' started by lilBro', Feb 26, 2011.

  1. lilBro'

    lilBro' L1: Registered

    Messages:
    18
    Positive Ratings:
    0
    My contest entry for the (A)Symmetry CP contest.
    A Gorge style 2 point A/D CP map set in the city - BLU fights their way from the streets, through the park and eventually fight over a RED owned construction site.

    I've been holding on play testing while I tried optimizing it, what with the streets connecting to each other.
    I guess it's time to start testing...
     
    Last edited: Mar 4, 2011
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,901
    Looks really dark...

    But the linear-ness I guess is actually good in this case.
     
    • Thanks Thanks x 1
  3. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    Entire ConPack is like ~100MB, use PackBSP to only pack what you need.

    Other than that, it really looks great. I spy some big sightlines and overall darkness; fix those and you should be good to go.
     
    • Thanks Thanks x 1
  4. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

    Messages:
    726
    Positive Ratings:
    273
    Darkness is the most apparent problem. If you're going for pipeline-style lighting, you need to add a bunch of light sources ("construction lights" are an obvious choice). Bright light sources with long falloff distances.
     
    • Thanks Thanks x 1
  5. Sgt Frag

    Sgt Frag L14: Epic Member

    Messages:
    1,443
    Positive Ratings:
    294
    Pics are real dark, I can hardly see anything at all.

    but 'downtown' conjures images of too many paths, so just be sure it doesn't get too complicated. Plenty of ways to block paths but make it seem like it's in a sprawling downtown area.
     
    • Thanks Thanks x 1
  6. owly-oop

    aa owly-oop im birb

    Messages:
    817
    Positive Ratings:
    1,154
    you better have some of the lightsources be neon signs

    because those are cool
     
    • Thanks Thanks x 4
  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,557
    You need to increase your maps brightness. Also your map was very large and open. Very large and open indeed.

    You should probably move around a couple of your "gates"/doorways to cut down vision from one combat arena into another. I think a number of people complained about FPS despite the lack of any real detail, which probably lends itself to bad optimisation.
     
    • Thanks Thanks x 1