Downtown

Discussion in 'Map Factory' started by NanoSquid, Jun 30, 2010.

  1. NanoSquid

    NanoSquid L3: Member

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    Huge Pileup Downtown Wrecks Gravel Trucks!​

    Authorities Report: Gravel Appears Unharmed​

    The area around the regional headquarters for Gray Gravel Co. has been closed to civilian traffic after a massive accident involving several gravel transport trucks. The area needs to be clear of pedestrians and drivers, as "cleanup crews" have been mobilized to secure the precious gravel.






    There's a sewer with a current that takes you behind the point, that may change to a subway or even a generic tunnel in future versions. Let me know what you think! Huge thanks to Rexy for all his awesome models.
     
    Last edited: Jul 2, 2010
  2. DJive

    aa DJive Cake or Death?

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    screenshot two looks JUST like a rainbow 6 vegas level =)

    looks cool so far!
     
  3. Lancey

    aa Lancey Currently On: ?????

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    Looks awesome! It makes me feel like I'm in some huge city but still fits with TF2's style... sort of.
     
  4. Wilson

    aa Wilson Burial by Sleep

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    I approve this map!
     
  5. McNuggetFiend

    McNuggetFiend L3: Member

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    Looking very nice Squid! :)
     
  6. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Dang, nice work.
     
  7. Prestige

    aa Prestige im not gay anymore

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    bold move trying to do a city theme. good luck. guarantee people will hate it immediately though. I like it though. :)
     
  8. NanoSquid

    NanoSquid L3: Member

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    Thanks guys!

    There's a bit of a gimmick with the sewers and I still have no idea how optimization/soundscapes work, but I'm definitely seeing this one through to the end. It's going to require waaaaay too much custom content though :eek:

    And I've never played R6 Vegas, so any resemblance is purely coincidental!



    Oh, and, erm, also, how do you submit a map for gameday? :(


    ALSO ALSO, has anyone downloaded it? I'm unsure if I included all the custom props and materials correctly. Used packBSP for the first time
     
    Last edited: Jun 30, 2010
  9. Tapp

    Tapp L10: Glamorous Member

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    Wow, this map is proof of the power of community content. A city map would be impossible with the stock models and textures. GO US!
     
  10. Bonafide

    Bonafide L6: Sharp Member

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    Red team have one major advantage in this map. They can actually leave the spawn. You appear to have left some invisible brushes infront of Blues spawn doors.

    Also some of the custom car textures are missing, and there are no wires holding up the lights in the alley ways.
     
  11. Tekku

    aa Tekku

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    Can't wait to play it. The Details should be awesome :O
     
  12. Boylee

    aa Boylee pew pew pew

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    ooooh a bilaterally symmetrical koth map, and a city theme. Two relatively rare TF2 oddities rolled into one, looks interesting. :)
     
  13. Seba

    aa Seba DR. BIG FUCKER, PHD

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    In addition to what Bonafide said, I can see a simple error at the spawn: assuming you kept texture scale at 0.25, the bottom floor of the spawn building is 32 units above ground, which is too high for players to walk onto (they have to jump).
     
  14. NanoSquid

    NanoSquid L3: Member

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    Gah! I knew I was forgetting something. I was going to make some stairs for that! Well, I'll release Alpha 2 ASAP, fixing those things. I plan to iterate the map a lot.
     
  15. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Can't wait till you update this and texture it i can just tell that it's going to look awesome.
     
  16. EArkham

    aa EArkham Necromancer

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    Haha, wow. Looks very promising!

    The street texture looks weird with the default concrete. I'm assuming you'll change that to a custom texture later (or at least a darker concrete).

    Kep
     
  17. NanoSquid

    NanoSquid L3: Member

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    I used the default concrete because that's what they used for the road in doublecross-- I thought it looked OK.
     
  18. NanoSquid

    NanoSquid L3: Member

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    Alpha 2 released.
     
  19. Lancey

    aa Lancey Currently On: ?????

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    Doublecross broke it up so it didn't look as repetitive. It's an alpha, so graphics aren't a big thing yet. Just remember to do something to it later.
     
  20. NanoSquid

    NanoSquid L3: Member

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    Duly noted!