I've picked up this old map again and changed the second half of the layout quite a bit as well as the theme to make it work for the medieval project. Let's see what the gameplay is like... ____________________________________________________________________ The post below is related to the old version of the map: This is the map I had initially begun for the Payload Contest over a year ago. The layout seems to be quite well balanced so I decided to start detailing and finish it over the next months. So here's the first beta release of the map. Special Thanks to: * FLOOR_MASTER and 2fort2furious.com // for playtesting and feedback * Fabian 'Acumen' Schmidt // for custom models * A Boojum Snark // for the prop library * a1freesoundeffects.com // for free sound file: tugboathorn.wav * Everyone who submitted feedback Custom Models by Fabian 'Acumen' Schmidt: * models/custom/bollard_32.mdl // 777 polys * models/custom/bollard_64.mdl // 777 polys * models/custom/bollard_skybox.mdl // skybox version of bollard_64, 777 polys * models/custom/anemometer_a.mdl // dynamic model, with pole, 1800 polys * models/custom/anemometer_b.mdl // dynamic model, with wall bracket, 1800 polys * models/custom/crane_lod_skybox.mdl // HL2 model, converted for 3D skybox, 3600 polys You can find older screenshots and information in this [ame="http://forums.tf2maps.net/showthread.php?t=3810"]thread[/ame].