im getting this when i try to make doors for spawn the other team can open it witch is a problem my doors are named bdoor for blue and rdoor for red Code: filter_activator_tfteam failed to find control point named 'bdoor' filter_activator_tfteam failed to find control point named 'rdoor' filter_activator_tfteam failed to find control point named 'bdoor' filter_activator_tfteam failed to find control point named 'rdoor'
In your filters, there is an "associated control point" field (or something to that effect). Just leave it blank.
also, there's some tabs at the top of the door_func thing, and you have to make sure opens on touch is unchecked
Well, there's multiple things that could be an issue at this point. I'm going to direct you here: http://developer.valvesoftware.com/wiki/TF2/Creating_a_Spawnroom That pretty much gives step by step instructions for making a bare-bones spawn room. Make sure you've got everything done the way it tells you in there, and you should be good.
is there a temple of this i can see ive got it set up but the prop wont open i can here the sound of it opening but the prop doesnt
The door prop needs to be a prop_dynamic, and it needs to be parented to the func_door. If you can hear it, that tells me the func_door is opening, so probably one of those two things is the issue. It could be something else, but that's my guess.
so has to be the same size no bigger or smaller? becuase i just did it bigger and that still didnt work
1st off: please don't bump twice in as many hours. wait a few days, or at least 1 day if you're impatient. 2ndly: thatis the value of the setting/key called "lip" on your door? oh and 3rdly when a door opens, it moves a distance equal to it's height/width/depth in that direction. hence why the brush should be as big as the prop itself