doors for spawn open for the other team

Discussion in 'Mapping Questions & Discussion' started by maxtraxv2, Jan 24, 2009.

  1. maxtraxv2

    maxtraxv2 L3: Member

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    im getting this when i try to make doors for spawn

    the other team can open it witch is a problem

    my doors are named bdoor for blue and rdoor for red

    Code:
    filter_activator_tfteam failed to find control point named 'bdoor'
    filter_activator_tfteam failed to find control point named 'rdoor'
    filter_activator_tfteam failed to find control point named 'bdoor'
    filter_activator_tfteam failed to find control point named 'rdoor'
    
     
  2. Apom

    Apom L6: Sharp Member

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    In your filters, there is an "associated control point" field (or something to that effect). Just leave it blank.
     
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  3. GrimGriz

    GrimGriz L10: Glamorous Member

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    also, there's some tabs at the top of the door_func thing, and you have to make sure opens on touch is unchecked
     
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  4. maxtraxv2

    maxtraxv2 L3: Member

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    ah doors dont work at all now...
     
  5. Baysin

    Baysin L2: Junior Member

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    Well, there's multiple things that could be an issue at this point. I'm going to direct you here:
    http://developer.valvesoftware.com/wiki/TF2/Creating_a_Spawnroom
    That pretty much gives step by step instructions for making a bare-bones spawn room. Make sure you've got everything done the way it tells you in there, and you should be good.
     
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  6. maxtraxv2

    maxtraxv2 L3: Member

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    is there a temple of this i can see ive got it set up but the prop wont open i can here the sound of it opening but the prop doesnt
     
  7. Baysin

    Baysin L2: Junior Member

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    The door prop needs to be a prop_dynamic, and it needs to be parented to the func_door. If you can hear it, that tells me the func_door is opening, so probably one of those two things is the issue. It could be something else, but that's my guess.
     
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  8. maxtraxv2

    maxtraxv2 L3: Member

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    its is some think else...

    EDIT: got it working

    EDIT: it opens an inch, not that helpfull
     
    Last edited: Jan 25, 2009
  9. maxtraxv2

    maxtraxv2 L3: Member

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    /bump
     
  10. maxtraxv2

    maxtraxv2 L3: Member

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    /bump
     
  11. zornor

    zornor L4: Comfortable Member

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    If it opens just an inch, just make sure that the func_door is as large as the door itself.
     
  12. maxtraxv2

    maxtraxv2 L3: Member

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    so has to be the same size no bigger or smaller?

    becuase i just did it bigger and that still didnt work
     
  13. maxtraxv2

    maxtraxv2 L3: Member

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    /bump
     
  14. Ezekel

    Ezekel L11: Posh Member

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    1st off:
    please don't bump twice in as many hours. wait a few days, or at least 1 day if you're impatient.

    2ndly:
    thatis the value of the setting/key called "lip" on your door?

    oh and 3rdly
    when a door opens, it moves a distance equal to it's height/width/depth in that direction. hence why the brush should be as big as the prop itself
     
    Last edited: Jan 25, 2009
  15. maxtraxv2

    maxtraxv2 L3: Member

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    lip doesnt work tryed it on -104

    the doors opening but the prop only moves an inch
     
    Last edited: Jan 26, 2009