doors change colors when opening - wtf???

Discussion in 'Mapping Questions & Discussion' started by Open Blade, May 9, 2008.

  1. Open Blade

    Open Blade L7: Fancy Member

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    My doors seem to change colors when I open and shut them. To a wierd glowish purple or blue. Once they fully close, they go back to metal texture. WTF?

    I have a cube map in there so not sure why it's doing this.
     
  2. Gadget

    aa Gadget

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    could you post one or two screenshots, please?
     
  3. R3dRuM

    R3dRuM L6: Sharp Member

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    If the doors are model or prop textured, this may happen.
     
  4. phatal

    phatal L6: Sharp Member

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    This is more than likely the cause.
     
  5. Vilepickle

    Vilepickle L7: Fancy Member

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    It's happened to me before with cubemaps built and everything. When they close it kind of fades from purple back to the regular color. It was a model door.
     
  6. Open Blade

    Open Blade L7: Fancy Member

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    Yes, exactly, same exact thing. It's a model door, not a brush with texture. What did you do to fix it Vilepickle? Re-compile error maybe? The fade thing is really throwing me off. I could see if it was just a screwed color all the time but it starting out right and fading in and back out when closed is a trip.

    I think it started to happen when I was changing options in the properties for the door model. Maybe there is a setting in there that got tweaked.
     
    Last edited: May 9, 2008
  7. Vilepickle

    Vilepickle L7: Fancy Member

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    I didn't fix it, just changed them to brush doors.

    I think it might happen when the door opens into a void area, but I'm not too sure.
     
  8. Open Blade

    Open Blade L7: Fancy Member

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    I wanted to post here that I never could find there error that caused the doors to glow like they did. I tried everything I knew of and anything that people suggested. I was able to fix the problem though by removing the door models and all the door entities and made new ones. Now they are fine. Go figure.
     
  9. Foreverkul

    Foreverkul L4: Comfortable Member

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    It may have been a cubemap issue since sometimes they can cause reflective things to mess up.