Doors and Respawns: A quick question?

BlueDarkness

L1: Registered
Jun 11, 2009
26
2
While creating various maps in hammer I have come to realize I have yet to figure out a specific door related issue.

Throughout my online tutorial search I have had yet to find one that explains how to fix this issue, so I put it before you:

In various control point and payload maps, teams' respawn rooms move as the attacking team progresses. When the attacking team reaches a specific control/capture point the defending team is moved to a spawn room farther back and the attacking team is moved farther forward.

How would someone make a spawn that replaces the first one without having two spawn rooms, and how would it be possible to cut off the previous respawn room.


=EDIT= I realize now that to cut off the door I just make a door trigger on the inside and not the outside of the room.
 

Pianodan

L3: Member
Apr 11, 2009
108
16
Use the outputs on your team_control_point_master to enable and disable various spawnpoints and doors. For more specific information, look at a decompiled Valve map like Well, or at ABS' entity library.