Door issues

Discussion in 'Mapping Questions & Discussion' started by Dapper Knight, May 30, 2017.

  1. Dapper Knight

    Dapper Knight L1: Registered

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    I'm new to this mapping stuff and I've been following UEAK Crash's mapping tutorials so I could get a handle of what's going on and all that, but I've ran into an issue. Even after triple checking all of my triggers, doors, and visualizers compared to his in the videos, they still mess up.

    One of my blue side doors works fine. The other one opens but the visualizer won't let me through as a blue. One red side though it's almost the same but the door that won't let me through also won't open. Then finally, when all of the doors that do open, well, do so, they won't close back.

    I ran my compile log in the log checker that is at the top of this section of the forum and it came back with no errors, so I'm really at a loss.
     
  2. Asd417

    aa Asd417 L1: Registered

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    did you check which func_respawnroom is your respawnvisualizer connected to?
    Do your func_respawnroom have different names?
    My guess is that you are answering at least one of these questions no.
    If this does not fix, could you post some screenshots of your entities?
     
  3. Dapper Knight

    Dapper Knight L1: Registered

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    Yea, I managed to fix the first issue, around the visualizer not letting me through. That was caused by the associated respawnroom being for the wrong team. I have yet to figure out why the doors refuse to close though.
     
  4. Asd417

    aa Asd417 L1: Registered

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    did you check close I/O?
    How about trigger_multiple? Trigger once might not work
     
  5. Dapper Knight

    Dapper Knight L1: Registered

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    Yep, I check all of that. I might have gotten something wrong with it though, so I took a couple of screenshots. I don't know exactly what causes the issue, so I took the screenshots of my trigger for one of the doors. The rest are basically the same, just changing from blue to red for the other side and triggering the other door by it's name.


    2017.05.31-03.22.png 2017.05.31-03.22_01.png
     
  6. Asd417

    aa Asd417 L1: Registered

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    Both Open and close are triggered by OnStartTouchAll
     
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  7. Dapper Knight

    Dapper Knight L1: Registered

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    Ohhhhhhh. That's what I get for trying to do stuff this late at night I guess, lol. thanks.
     
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