Doomsday Coding now effecting my map

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Jul 14, 2012.

  1. Kill_the_Bug

    aa Kill_the_Bug

    Positive Ratings:
    Ok everything was working well but now that doomsday is out it's effecting my intel key set up.

    I'm using game type 4 on my keys (intel entity) primarily so that on a payload map any blue bots won't ignore the cart and go for the key instead - even though that key might not even be on the same map stage that you're currently on.

    So, now after doomsday, I'm getting duplicate sound tracks

    track one - congrats you have new time - because i have it triggered to do so
    track two - the lady yelling something about Austrailiam.

    Any way to disable track 2 from happening?