On the DOTA2 subreddit there's a discussion about how DOTA2 item makers are making far less money off cosmetic sales due to changes Valve have made to that game. On the Neogaf discussion on the topic I spoke with donhonk on the issue with TF2 a little bit and he talks about how he now makes far less revenue on TF2 items with the current key system compared to when items were sold in the Mann Co store. I had always thought key revenue was 12.5% to the item creators but apparently it can go as low as 7% Getting 8 times less revenue on your TF2 items is a huge amount of money. This is something that has been wondering about and worrying about for awhile now. Obviously I know people can't talk specifics but has anyone else here had any similar experiences? Any possible solutions? One thing I think may help is an extra 1% item creators fee paid by a buyer on the Steam community market that goes to the creator of the item sold.