Domed Ceiling?

Discussion in 'Mapping Questions & Discussion' started by Octop37 #teampyro, Jul 26, 2016.

  1. Octop37 #teampyro

    Octop37 #teampyro L1: Registered

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    I am attempting to do a small underground area in my map and I can not figure out how to make a domed ceiling. Are there any easy ways to do this for a beginner, if not any suggestions on what else I could do instead?
     
  2. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    I'd recommend trying a displacement. Place your brush, use the face edit button (should look like a multicoloured cube on the sidebar) and choose the bottom face, the one that looks downward. Then click the displacement tab > create displacement > power 2 (3 is overkill on a dome), and click paint geometry. Choose the Z axis, and click on the nodes to make them move up and down. The distance option is rather self explanatory, and the radius button changes the range that will be moved, however note it will only affect those nodes.

    Try to make a subtle curve that goes in the middle.

    I don't recommend doing sculpt as it's rather nasty to work with for a multitude of reasons
     
  3. Gabe Noodle from Volvo

    Gabe Noodle from Volvo L3: Member

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    You could use a displacement, and there's a few other ways. But I can't find a link to the other forum posts, maybe somebody else can.
     
  4. Octop37 #teampyro

    Octop37 #teampyro L1: Registered

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    Thanks for the idea it is working out great so far and is only getting better.
     
  5. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    mind including a screenshot? I've never really had the idea to make a domed ceiling but now that I think about it, it would be rather cool for a map i have in mind

    pls stop the plagiarism, you posted it a minute after mine >;)
     
  6. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    Last edited: Jul 26, 2016
  7. Octop37 #teampyro

    Octop37 #teampyro L1: Registered

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    I decided to go with the arch idea in the end as it seem to be working better for me atm. the room is underneath the control point and has a large drill coming in from the ceiling and going into the floor. there is a small hole around the drill where players can eventually fall into what will hopefully be a large underground pocket of oil where they would die. Any suggestion or ideas would still be great as this is my first map. 20160727110953_1.jpg 20160727110958_1.jpg 20160727111008_1.jpg 20160727111003_1.jpg
     

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  8. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    i'd recommend making the entire thing a consistent direction. Hold the ALT key while one is selected, and right click on every bit. It will give it a consistent texture, without that jarring angled change.
     
  9. Octop37 #teampyro

    Octop37 #teampyro L1: Registered

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    Could you explain that a bit more? I am very new to this program and I cannot figure out what you mean.
     
  10. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Click on the bottom face of any part of the dome in the texture select mode (as previously done)

    hold down alt with one of them selected using left click, and right click on every face there.

    this will apply an even texture job
     
  11. Vel0city

    aa Vel0city func_fish

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    When you click on a brush face with the texture application tool open, it'll show up as red, meaning you have selected it. Now hover over to the next brush with your cursor, hold alt and right-click. Hammer will now align your material with that of the previous brush, getting rid of any seams! When you want to do it for the next brush, do the exact same thing, but now on the new brush (that you just aligned the texture of).


    I recommend you check out our resident tutorial lord Crash's TF2 mapping tutorials. It's still being made, but quite a few tips and tricks and lessons are already up. Check it out here: http://tf2maps.net/threads/video-tutorials-how-to-make-tf2-maps.24429/
     
  12. Octop37 #teampyro

    Octop37 #teampyro L1: Registered

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    I believe i finally got it and the other tutorials are very helpful. Thanks for the help and wish me luck.
     

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    • Thanks Thanks x 1
  13. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Looks like you missed one but good work nonetheless, good luck.
     
  14. Pocket

    aa Pocket func_croc

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    Alt-right-click will only get you so far; it's no use for lining up every single face of a circular thing because you'll always have that seam between the first and last face you clicked.
     
  15. Muddy

    Server Staff Muddy Muddy

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    Is there any reason why you couldn't just have a displacement instead?
     
  16. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    i find it rather simpler to do just that
     
  17. KubeKing

    Server Staff KubeKing dan's birthday was fun

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    Why not a displacement roof with displacements 1 2 3 like this?

    [​IMG]

    Then select all three displacements and, with a reasonable radius that doesn't extend past the edges of the hexagon, Paint Geometry from the middle. This should create a smooth dome ceiling that fits nicely into a hexagon-shaped hole.
     
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  18. Gabe Noodle from Volvo

    Gabe Noodle from Volvo L3: Member

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    Plus you can make the textures align easier.
     
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  19. Pocket

    aa Pocket func_croc

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    The best method is the Hydro dish method, but if this is just an early alpha then I dunno just do whatever and worry about it looking good later.