CP dom_hightower [Deleted]

Discussion in 'Map Factory' started by djdogewizard, Jul 10, 2016.

Thread Status:
Not open for further replies.
  1. djdogewizard

    djdogewizard L1: Registered

    Messages:
    26
    Positive Ratings:
    3
    dom_hightower - Its hightower, without the PLR and then some Control Points

    This map is the Valve Hightower Map but without the PLR stuff and I remade it into a Domination CP map

    ---THIS IS ONLY MY SECOND TF2 BUT FEEDBACK IS WELCOME---

    ---INSTALLATION (Windows)---
    1. Download the map (Duh)
    2. Extract the .zip using whatever program you use (I prefer 7Zip)
    3. Move both files (.bsp and .nav) to:
    C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps, or wherever your TF2 maps directory is.
    4. Play the map by opening the console (In TF2) and typing whatever the .bsp's name is, ex. dom_hightower_b1
    5. Play it!
     
    • Like Like x 1
  2. Nicky

    aa Nicky Lets try something new!

    Messages:
    912
    Positive Ratings:
    1,698
    Post some screenshots, people want to see what they are downloading before they download it!
     
    • Thanks Thanks x 1
    • Agree Agree x 1
  3. djdogewizard

    djdogewizard L1: Registered

    Messages:
    26
    Positive Ratings:
    3
    Thanks, I posted some now
     
  4. Not You

    Not You L3: Member

    Messages:
    135
    Positive Ratings:
    41
    Your map right now should start out as alpha, because it still needs testing to make sure it works.
    Usually you want so start off making your own map in Hammer. Remixing maps get's you less far in mapping in TF2. Just saying. ;)
     
    • Thanks Thanks x 1
  5. djdogewizard

    djdogewizard L1: Registered

    Messages:
    26
    Positive Ratings:
    3
    Ok Alpha got it, also I have made 3 or 4 of my own maps but I dont really want too publish them to TF2Maps.net. But Thanks!
     
  6. djdogewizard

    djdogewizard L1: Registered

    Messages:
    26
    Positive Ratings:
    3
  7. djdogewizard

    djdogewizard L1: Registered

    Messages:
    26
    Positive Ratings:
    3
    This is a small update to clean up the control points

    ---CHANGELOG---
    -Decreased cap time of all points by 2 (From 22 To 20)
    -Increased Cap A and C's Capture Area

    Read the rest of this update entry...
     
  8. djdogewizard

    djdogewizard L1: Registered

    Messages:
    26
    Positive Ratings:
    3
    After the 72HR Jam all the downloads for all the map were removed

    Long story short: One staff member tried to organize some of the 72HR Jam downloads into their own subforum, and used an outdated plugin that would take ALL of the downloads on the entire site and remove their metadata.

    So I had to re-upload my stuff

    Read the rest of this update entry...
     
  9. djdogewizard

    djdogewizard L1: Registered

    Messages:
    26
    Positive Ratings:
    3
    Changelog:

    -Changed the Large Medkit by Capture Point A to a Small Medkit
    -Retextured the caution tape on the payload fallback zone to wood
    -Deleted 2 Spectator Cameras (Pointing at spots where a payload would pass by)
    -Added 2 Spectator Cameras (They point at Capture Points A and B)
    -Removed the secret in the map (They were hidden BLU and RED Payload Carts)

    Read the rest of this update entry...
     
  10. djdogewizard

    djdogewizard L1: Registered

    Messages:
    26
    Positive Ratings:
    3
    This download has been removed and is no longer available for download.
     
Thread Status:
Not open for further replies.