dom_bootcamp_a3

Discussion in 'Maps' started by R3dRuM, Apr 22, 2008.

  1. R3dRuM

    R3dRuM L6: Sharp Member

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    dom_bootcamp_a3

    Changes:

    -Added More Signs
    -Gravel Pit Style Detail Work in Progress
    -Middle CP takes more time to capture
    -Added windows in the dull rooms
    -Small bridge in middle to get from the side to the middle building.
    -Other small changes.
     
  2. R3dRuM

    R3dRuM L6: Sharp Member

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    Really meant for just seeing what progress has been done, do not put on rotation, pretty much just for testing purposes only. wait for a4 (soon) for another server build.
     
  3. DJive

    aa DJive Cake or Death?

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    some screenshots of stuff ive seen.

    Needs signs
    [​IMG]

    Window to the main CP, a logo would look great here =)
    [​IMG]

    Bring this out just a tiny bit. It can be turned however most people want to do it fast and unless you are really careful you will fall =(
    [​IMG]

    Why not make it able to run in? you can try to jump crouch it, but ATM that area has hardly any traffic *that ive seen* should try to make it more appeasing.
    [​IMG]

    Sign =)
    [​IMG]

    and sign
    [​IMG]

    I personally would LOVE to see this as that area up there hardly see's use. A lift will allow faster travel and a quicker route with fun.
    [​IMG]

    Thought of this maybe and checked out your geometry, Cutting this out is posible =). Cutting this out will cut down on some repetitiveness + add some thing to look at when capping
    [​IMG]

    :thumbup::thumbup:
     
  4. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    Stairs, not a lift!

    I'm anti-lift. I don't care if your Heavy is in a wheelchair, lifts just don't work with TF2's gameplay :D
     
  5. DJive

    aa DJive Cake or Death?

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    I prefer stairs as well. Due to the limited space though, stairs may not fit correctly.
     
  6. YM

    aa YM LVL100 YM

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    I'm just anti-lift all together, they provide a pause in gameplay where you aren't in control.
    stairs beat lifts 80% of the time and 98% of the time in multiplayer.

    I do think you need more places that you can see the horizon of the skybox, as DJ is hinting at, from but i wouldnt really get rid of the boundry wall as it looks good, except for this bit (jumping required):
    [​IMG]