Does the PLR gamemode support a time limit?

Discussion in 'Mapping Questions & Discussion' started by DarkEdge, Jun 29, 2009.

  1. DarkEdge

    DarkEdge L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    Hi,

    The topic title says it all. I wanted my plr map to have a timer that causes the carts to move forward without any help when it ends.

    I configured my team_round_timer properly (Timer length, Show timer in the HUD - Yes), and setup time is working normally.

    However, the timer does NOT show up in the hud, and waiting for a long time (using host_timescale to speed it up a bit) didn't help either. This made me wonder if the Payload Race gamemode is not compatible with a time limit.

    Did anyone else try to create a time limit in a plr map as well? Or might there be a workaround for this problem :X
     
  2. Ezekel

    Ezekel L11: Posh Member

    Messages:
    818
    Positive Ratings:
    244
    you sorta have to cheat somewhat.

    basically, don't have any setup time. (you can fake it using relays, etc to keep doors looked and the cap area disabled until your setup time is over).

    it seems that with plr, setuptime will be displayed, but after setup is over it stops using the timer. thus without a setup time, it works as normal. (of course you have to set up stuff to happen when it reaches zero)
     
    • Thanks Thanks x 1
  3. DarkEdge

    DarkEdge L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    Hahaha, I now see what the problem is. I was using ABS's plr team_round_timer entity and that one had the following output:

    "OnSetupFinished | plr_timer | Disable"
    <- With plr_timer referring to itself.

    In other words, he made it so that there would be no time limit. Simply removing the output did the trick. Slight d'oh!