- Dec 16, 2008
- 818
- 245
what i'm trying to do is set up something akin to TC style gameplay.
the difference is that i have a string of 5 rounds, with 6 CPs shared between them
the rounds play in a linear fashion, advancing depending on which team wins the previous round.
unfortunately, i can't seem to get it work that way, and although i can get one team to cap all the way to victory with 3 caps in a row, if the other team caps in the 2nd/3rd round, although, the capture is awarded and the cp changes team, the round doesn't end.
i'm getting quite frustrated with this, so would really appreciate it if some folks could have a look at my entity set up and point out what i'm doing wrong.
dl link: http://www.recondos.inx-gaming.co.uk/ezekel/multiroundtestforrollout.vmf
the difference is that i have a string of 5 rounds, with 6 CPs shared between them
the rounds play in a linear fashion, advancing depending on which team wins the previous round.
unfortunately, i can't seem to get it work that way, and although i can get one team to cap all the way to victory with 3 caps in a row, if the other team caps in the 2nd/3rd round, although, the capture is awarded and the cp changes team, the round doesn't end.
i'm getting quite frustrated with this, so would really appreciate it if some folks could have a look at my entity set up and point out what i'm doing wrong.
dl link: http://www.recondos.inx-gaming.co.uk/ezekel/multiroundtestforrollout.vmf