Now this update is fun, it adds actual architecture and it feels like something you'd want to play on. Using squishy's refinery pack, it helps capture the feel of a massive refinery / desert port perfectly.
The story goes as follows: BLU must prevent RED from launching ballistic missiles at various military targets in the middle east. To stop RED's defense, BLU invades port bandar, located in the persian gulf, to attack a nearby refinery and dismantle a rocket launching platform.
If RED wins, the missile launches and destroys more of BLU's facilities. If BLU wins, the rocket fails to launch and the refinery is attacked by reinforcements.
Changelog:
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-Updated Last to be much more expansive, with a rocket site BLU must finally capture.
-Added various new detailings to fit with the middle eastern theme, including refinery instances added in
-Smoothed out displacements in the area between A and B
-Clipped large parts of the water and removed trigger_hurts where needed. players can now use some of the water to swim around in, with a safe perimeter marked by buoys.
-Added more healthkits
-Reworked BLU's enterance, now it should take a little more slower for BLU to advance to the first point.
This is quite possibly the most expansive update for the map I've ever done, and I personally think it shows through pictures.
Credit for the refinery instances goes to Squishy.
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