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PL docks a1

Aijeke

L1: Registered
Apr 21, 2016
12
0
docks - my first attempt at mapping, deliver a payload through industrial docks

My first map. Thanks to Crash for his super helpful tutorial videoseries, and A Boojum Snark for equally useful resource packs!
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In this map BLU must deliver a payload through industrial docks to stop RED from shipping their bio-hazardous materials.
 

Simulacron

L-3: Simulated Member
aa
Feb 17, 2016
313
326
From looking at the pictures it looks like, that there are many snipersigthlines. Try to use hightvariations with the track so the sniper can't see long parts of the track
 

Aijeke

L1: Registered
Apr 21, 2016
12
0
From looking at the pictures it looks like, that there are many snipersigthlines. Try to use hightvariations with the track so the sniper can't see long parts of the track
Thanks, I hadn't thought of that. I'll try to do something about that before the next gameday. Right now the entire map is flat, no displacements at all...
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
no displacements at all...

You dont need displacements to make things not flat - you can use brushes to make ramps and stairs to break up flat areas with height variation.

Displacements can be fiddly so i would recommend staying away from them for early versions.