Do you know what this is and how I can fix it?

Discussion in 'Mapping Questions & Discussion' started by SeanMcPhearless, Oct 23, 2015.

  1. SeanMcPhearless

    SeanMcPhearless L2: Junior Member

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    Occasionally There will be an extremely bright red light somewhere in my map that makes certain faces of a brush super red and it emits a red light onto my viewmodel/player. If I go back into Hammer, there is no light entity anywhere. It's really strange and I'd like to resolve it, Any ideas/help would be much appreciated!

    [​IMG]
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    They are degenerate brush faces. Sometimes aligning the texture to Face or World fixes it. Other times you have to remake the brush.
     
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  3. SeanMcPhearless

    SeanMcPhearless L2: Junior Member

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    That worked! changing the textures to face removed the red texture. Thanks!
     
  4. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Interesting that they actually cast red light. That's weird.
     
  5. SeanMcPhearless

    SeanMcPhearless L2: Junior Member

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    It might just be part of the engine, maybe something like the light_environment in my map is hitting the red texture and resulting in a red light when I get near. Kinda like if you shine a flashlight at a red plastic board it will make some slight redness around the room?
     
  6. Pocket

    aa Pocket func_croc

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    Pretty sure it just straight-up glows. It's probably something they did to make those faces easy to spot during testing.
     
  7. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Either it's the ambient cubes or there is actually a red light being placed. Only way to find out is by making such a face and using the commands needed to show these hidden things.
    mat_leafvis 1; r_visambient 1
    r_drawlightinfo 1
     
  8. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    What if it's the TF2 canon explanation? It's just irradiated.