Do props take shadows well?

Discussion in 'Mapping Questions & Discussion' started by XFunc_CaRteR, Sep 3, 2010.

  1. XFunc_CaRteR

    XFunc_CaRteR L5: Dapper Member

    Positive Ratings:
    Do shadows fall well onto models?

    (I'm having t-junction issues because I have a lot of func_details. Problem is I don't want to convert that geometry to props because I want nice shadowing falling onto it.)
  2. StickZer0

    aa StickZer0 💙💙💃💙💙

    Positive Ratings:
    Props are vertex lit rather than lightmap lit, so essentially, it depends on how high poly the prop is.

    A prop like this will recieve shadows poorly like this (note the almost complete lack of shadowing on the snow)

    Even with just a little bit of subdividing, the shadow quality increased to a much better standard of this. So it all depends on how many verts there are and how high density they are - the higher the density the higher the quality shadow, but also think about how expensive the prop is to render.
  3. Terr

    aa Terr Cranky Coder

    Positive Ratings:
    Just for completeness, note that certain VRAD compile options need to be present in order for props to receive those per-vertex shadows Sticker's talking about, particularly -StaticPropLighting and -StaticPropPolys .

    Turning that option on affects all props in a map and increases file-size, but individual props can have this "fancy shadowing" disabled as necessary.
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