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Do overlays not work on func_breakables??

Discussion in 'Mapping Questions & Discussion' started by ExtraCheesyPie, Jul 31, 2016.

  1. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    I had a sign to corral people into one way until the point was capped, at which point the brush it was on would break and it would stop blocking the way.

    However I noticed that the arrow overlay wasn't appearing, which is probably why a lot of people were confused


    So how would I have the wall have an overlay? Because i'm seriously contemplating making an actual, 3d arrow out of func_breakables to guide people. Are there other methods of creating a barrier that would disappear, and also have a arrow on it?

    And is it possible to have overlays disappear using inputs/outputs?
     
  2. Muddy

    Server Staff Muddy Muddy

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    Overlays won't work on any brush entity except func_detail. The best you can do is either make a sign out of brushes or use an arrow texture on the brush itself, rather than as an overlay. Or create a whole new arrow texture.
     
  3. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    So how does badwater and the like do it? I mean like, the sign that rises up / down
     
  4. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    I believe that's a prop_dynamic
     
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  5. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Thanks! I found the prop with ABS. It's train_billboard

    I was just about to complain that it only pointed one way until i realised you can flip it upside down and it doesn't matter.