Do i have to make 2 brushes if i want to apply 2 textures on 1 side of brush?

Discussion in 'Mapping Questions & Discussion' started by Crowbar, Dec 19, 2015.

  1. Crowbar

    aa Crowbar perfektoberfest

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    I built a wall:
    q0_1.png
    The front side of it is made from 2 faces - top with simple texture and bottom with another texture (dirty at bottom):
    q0_2.png q0_3.png
    So, this wall requires 2 brushes. I wanted to make same 1-brush wall; I used Vertex tool to divide one of faces without dividing others:
    q0_4.png
    But it didn't work, my wall became an invalod solid structure.

    So, is there any possible way to apply 2 different textures on one side of brush/make 2 parallel sides without making one more brush?

    I'm really sorry for my english.
     
  2. Idolon

    aa Idolon the worst admin

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    You need multiple brushes. Having two co-planar faces on a brush causes issues because of how Hammer stores brush data (it just stores faces and forms edges where they intersect, meaning it can't remember the line where two coplanar faces meet).

    Your English is fine, by the way.
     
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  3. Crowbar

    aa Crowbar perfektoberfest

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    Ok, thank you.
     
  4. Sergis

    aa Sergis L666: ])oo]v[

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    you can use an overlay if you insist on using a single brush

    but that would just be silly
     
  5. Crowbar

    aa Crowbar perfektoberfest

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    I thought about decals and overlays. It would really be a silly solution. I better use two brushes than get at least 1 more entity per wall.
     
  6. Hyperion

    aa Hyperion L16: Grid Member

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    Yes. Brushes are very light for engine, I mean very
     
  7. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Displacement faces are actually even cheaper than brush faces. Won't help in this situation unless you make a blend material for almost every wall.