Dive

pl

L5: Dapper Member
Mar 6, 2009
248
55
Just a tip with your red spytechy room, I would move the lights away from the walls and the ceiling because it looks a little bit dodgy like that :)

On the other hand, I really like the style of the buildings in the first shot! The white trim and the brown wood go well together.
 

Apom

L6: Sharp Member
Sep 14, 2008
366
65
Yes, I like the wooden buildings too. I hope there are more acroos the map :]
 

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
I opted for a one sided CTF map, featuring Blu as the team entering Red's base to steal their intel, and Red being the defenders trying to prevent that.

/has visions of facing down 15 Red sentry guns defending the intel room.
 

Uriak

L8: Fancy Shmancy Member
Apr 27, 2008
543
70
/has visions of facing down 15 Red sentry guns defending the intel room.

Isn't that what all attack/defend maps are all about ? It's a good idea to try to refresh the ctf gameplay. Is the map layout designed to have an interesting "fleeing with intel" part ? (question is, would a CP be played in the same way ?)
 

KarmaKaze

L2: Junior Member
Dec 14, 2008
52
13
I think this will be fun to playtest. Like the idea of BLU attacking. You probably need to mark the BLU capture area with the "Capture Zone" overlay just to make sure everyone on BLU knows where to take intel. Also I dropped down in a small hole in one part and thought I was stuck....it looks like you should be able to run right thru the door but you need to crouch....maybe just raise that doorway a bit.
Do the teams change after one wins?
I didn't notice any obvious broken things.
I think this is a very cool beginning...submit for next gameday(whenever that is.)
 

Azulsun

L1: Registered
Oct 3, 2008
7
0
Yes, I like the wooden buildings too. I hope there are more acroos the map :]

There aren't yet. But I like them too, and I'm thinking about adding more areas to the map in the future so another outside section could be cool.

Why does a red building have BLU logo on it?

/nitpick

It's supposed to be Blu's spawn... I guess I need to be more obvious about it.

/has visions of facing down 15 Red sentry guns defending the intel room.

I considered this problem, but I decided to wait for the results of some actual playtesting to see if it's really going to be that bad. Maybe I should add some incentive for Red to not camp...