MVM Ditch

Discussion in 'Map Factory' started by A B.A. Survivor, Oct 13, 2012.

  1. A B.A. Survivor

    A B.A. Survivor L1: Registered

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    This is just an attempt to understand MvM map and gameplay design.
    Included is a mission (Frozen Bolts), which you have to put into "team fortress 2/tf/scripts/population" (If you don't have a population folder, create one.)
    Load up the map, then open the console with ` and type "tf_mvm_popfile mvm_frozen_bolts".
    I have no idea how anything works with other players, since I've only had 1 person (me) on it at any time.
    I also have no idea if my mission works well at all, either.
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    If you name your .pop file the same as your map filename, it'll load automatically with the map.
     
  3. _FR_Starfox64

    _FR_Starfox64 L1: Registered

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    You may play a little bit with the sculpt tool on the brushed and put a higher scale on the rock textures.
    Anyway it looks fine but little.
     
  4. GPuzzle

    GPuzzle L9: Fashionable Member

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    For some reason, I read the name as MVM Bitch.
    What the fuck is wrong with me?!
     
  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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  6. ROFLsnakes

    ROFLsnakes L2: Junior Member

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    rock walls need some texture work.The wood also could use some work,to me it seems a bit off.Not sure what it is though.Also seems a bit compact, but nothing wrong with that-more action! nice job though!