Distribute

KotH Distribute A10

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Snevs

Stinky fool
May 23, 2022
16
Snevs submitted a new resource:

Katakana - A Japanese ancient/cityscape map

Shinto Castle / invasive urban architecture​

The mercs find themselves a long trek through 50's Japan. Years ago the two Mann brothers decided after a painstaking sashimi-eating contest, that building modern era towns upon respected and ancient japanese castlegrounds would be totally wicked... and so they did... On the exact same spot. And now it's your problem.


Fast-paced map with emphasis on area control and flanking.

View attachment 174390...

Read more about this resource...
 

Snevs

Stinky fool
May 23, 2022
16
Snevs updated Katakana with a new update entry:

Massive changes.

Update notes:

- Control point has been moved to the top of the building, instead of inside it.
( Only two entrances to the point made it very easy to defend. This fix opens up tons of attack and retreat opportunities )

- Removed all spiral staircases.
- Raised the castle to make it a bigger presence.
- Made the areas around spawn much more enclosed and safe.
- The map now funnels towards the point.
- Should be less confusing...

Read the rest of this update entry...
 

Snevs

Stinky fool
May 23, 2022
16
Snevs updated Katakana with a new update entry:

.BSP file didn't upload for some reason.

Massive changes.

Update notes:

- Control point has been moved to the top of the building, instead of inside it.
( Only two entrances to the point made it very easy to defend. This fix opens up tons of attack and retreat opportunities )

- Removed all spiral staircases.
- Raised the castle to make it a bigger presence.
- Made the areas around spawn much more enclosed and...

Read the rest of this update entry...
 

Snevs

Stinky fool
May 23, 2022
16
Snevs updated Katakana with a new update entry:

Rework

Update notes:

- Entire map has been reworked.
- New theme!
(And a new name coming next release..)


- Lowered and widened the point making it more easily accessed by all classes more often.

- Removed the castle and ancient japanese theme.
  • (Why?) I decided that the theme and the inevitable architecture I would have to painstakingly try to make fun to play around (and inside)- was going to kill this map. I cannot do the Idea justice yet...

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Snevs

Stinky fool
May 23, 2022
16
Snevs updated Durein with a new update entry:

A7

Update notes:

+Completely overhauled spawn lobbies. Now more traditional in structure.
+ Completely overhauled cave path. Now a highground.
+ Added windows to the point building. (This is to minimize surprise attacks).
+ Subtle but delicious/crunchy lighting changes.
+ Changed trigger_hurt type for the water.
+ Added more health and ammo near point area.
+ Added more ammo in general.
+ Well door now seperates highground from spawn lobby.
+ Added three observer_points.
+ Fastest route...

Read the rest of this update entry...
 

Snevs

Stinky fool
May 23, 2022
16
Snevs updated Durein with a new update entry:

A7

Update notes:

+Completely overhauled spawn lobbies. Now more traditional in structure.
+ Completely overhauled cave path. Now a highground.
+ Added windows to the point building. (This is to minimize surprise attacks).
+ Subtle but delicious/crunchy lighting changes.
+ Changed trigger_hurt type for the water.
+ Added more health and ammo near point area.
+ Added more ammo in general.
+ Well door now seperates highground from spawn lobby.
+ Added three observer_points.
+ Fastest route...

Read the rest of this update entry...
 

Billo

aa
Feb 8, 2016
867
Looks pretty cool and the detailing gives it a nice vibe. Pretty excited to give this one a shot
 

Snevs

Stinky fool
May 23, 2022
16
Snevs updated Durein with a new update entry:

A8

Update notes:

+ Lower route is now a building.
+ Lower LOWER route is no longer a dead end.
+ Lighting is better now.
+ Added and removed some details
+ Connected mid route and lower route. Flankers and retreating players no longer have to pass by spawn.
- Removed healthpacks from point.
- Removed concrete pipes from point.
- Replaced them with simple geometry. (Placeholder)
- Lowered flank route behind point.
- No longer possible to "bullpoop capture" (entirely) behind the pipe on...

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Katsu! :3

L3: Member
Jul 30, 2021
146
I really liked this map when we played it in an IMP the other day. I had a few general gripes about it but overall they were mostly on the small-scale kind of thing, such as a health kit being weirdly placed or the control point area potentially being misconstrued due to how the hazard tape is placed in the capture zone. I think you're doing great work so far, and I feel like after you fix those small issues this map will be ready for beta and hopefully soon, release! I believe in you :D
 

Snevs

Stinky fool
May 23, 2022
16
Snevs updated Distribute with a new update entry:

A9

Update notes:

+ Completely overhauled spawn lobbies (again). Now further away from point.
+ More more more detailing!
+ Changed grate-platform on mid. I am happy with how it is now. I will not change it.
+ Configured ammo and health packs.
+ Subtle but delicious/crunchy lighting changes.
+ Fastest route to point is now back to 19/20 seconds (as heavy) instead of the previous 16 seconds.
+ Clipped and implemented lots of feedback changes.

I was recommended that spawn was too close...

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Snevs

Stinky fool
May 23, 2022
16
Snevs updated Distribute with a new update entry:

A10

Update notes:

+ Added some textures. Currently doing artpass behind the scenes.
+ Minor geometry changes here and there.
+ Configured ammo and health packs. (Will ask for proffesional help here since no matter what i do everyone complains)
+ Clipped and implemented lots of feedback changes.
+ Raised the water level.
+ Fixed some props not being rotated correctly.
+ Replaced awkward brush railings with prop railings. They are smaller but still serve the purpose of being a lifeline...

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