How do you guys map displacements in an all or near all outdoor map? Do you make bricks for the cliffs and flat land for the ground and then once the entire layout is done THEN you convert to displacement? Do you just use thin walls everywhere? Basically iv started over on this map near 15 times now because I get something I like, Start mapping the rest of it and then displacements do not match up anymore, I get compile errors eventually because of that and also do you absolutely NEED a no draw under ever displacement, What if you don't, What does that cause Also it seems like if you got everything you want and find something wrong with the layout LATER, its Impossible to go back and fix cuz if you change anything, the displacements will no longer sew together. Also, How would you make your land gradually go down hill...obviously you cant rotate a displacement because it has to be a straight wall. and if you just map your map completely flat at first, Then the end of the map is suppose to go down hill from the start, You cant do it unless you take your LOWER tool and lower the ENTIRE rest of the map, which 1. Would take forever, and 2. does not looks realistic. Also (lol) Do you have to do anything to your map to get Detail Sprites to generate on your displacements because mine do not show on any of the blend textures Iv seen displacement tutorials, I know HOW to do them, but When it comes to an entire map those tutorials do not give enough of an idea.