Displacements that don't look like butt

Discussion in 'Mapping Questions & Discussion' started by A Gentleman's Mustache, Feb 20, 2016.

  1. A Gentleman's Mustache

    A Gentleman's Mustache L1: Registered

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    Specifically mountainous terrain. I use the sculpting tool, pushing to be specific, but when I try to emulate natural-looking terrain, it just ends up looking blocky and awkward. Not to mention that it is incredibly time consuming, only to end up with a product that looks like it belongs in an N64 game. Are there any guides to making cliffs/mountains that both look good and don't take forever to make?
     
  2. norfolk terrier

    norfolk terrier L3: Member

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    Lower the scale, raise the radius.
     
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  3. A Gentleman's Mustache

    A Gentleman's Mustache L1: Registered

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    Already looking much better. Thanks for the quick response. Seems so obvious now.
     
  4. Crash

    aa Crash func_nerd

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    The smoothing tool can be really great for, well, smoothing things out. I usually do a quick pass with it to soften sharp edges I made.
     
  5. Snowbat

    Snowbat L4: Comfortable Member

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  6. YM

    aa YM LVL100 YM

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    Last edited: Feb 20, 2016
  7. Vel0city

    aa Vel0city func_fish

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