Displacements AGAIN

Discussion in 'Mapping Questions & Discussion' started by DucatiBon, Mar 23, 2009.

  1. DucatiBon

    DucatiBon L2: Junior Member

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    Yea yea I'm back for another god damn Displacement post,

    Okay I cant explain at all in Text so here is a video of me explaining wtf im tying to do.....

    (I'm working in L4D sdk because iv been messing around with it lately, but this applies to anything really)
    [​IMG]

    and video

    [ame="http://www.youtube.com/watch?v=QaHCIJkAQwU"]http://www.youtube.com/watch?v=QaHCIJkAQwU[/ame]

    I think I finally got the Idea right. with the sewing together thing
    (the video was just a quick example) and IF am doing this the right way im REALLY surprised NO tutorials explain this in their process, Since its kinda important to know,
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Manipulate both displacements at the same time and just edge them back and forth until it's rounded.

    Face Normal might also help it get done faster, since you can move along an axis that isn't one of the three "square" axes. Rotate a brush to the 45 degree angle that "crosses" (not penetrates) your edge and alt+rightclick on it's face while in Face Normal mode, then use that to adjust.

    (if you're doing a lot of displacing, you might find my helper helpful.)
     
  3. BagOfChips

    BagOfChips L5: Dapper Member

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    wait, l4d sdk is out? since when lol
     
  4. DucatiBon

    DucatiBon L2: Junior Member

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    Iv tried that, It just moves the RIGHT ANGLE..
    and distorts shit
    and iv tried that SEVERAL times and that does nothing right,
     
  5. DucatiBon

    DucatiBon L2: Junior Member

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    No, its a mod made with the SDK and all the materials and entities placed into it for temporary work
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    [​IMG]

    :unsure: If that doesn't work I don't know what to tell ya...
     
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    Last edited: Mar 24, 2009
  7. BagOfChips

    BagOfChips L5: Dapper Member

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    that's great snark
     
  8. Vigilante212

    Vigilante212 L7: Fancy Member

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    you may try subdivide also it may work.
     
  9. MangyCarface

    aa MangyCarface Mapper

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    You're displacing a purely rectangular brush. They're difficult to make look good. Instead, vertex manipulate the bottom right edge (the bottom edge of the vertical face) outwards, creating a half-trapezoidal shape. Then grab the top right edge (shared edge of to-be-displaced faces) and move it downwards and inwards. This'll set up the effect you want easier when you begin to displace.
     
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