Displacement triangle

Discussion in 'Mapping Questions & Discussion' started by Flaffy, Sep 28, 2015.

  1. Flaffy

    Flaffy L1: Registered

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    I cant fill out my triangle displacement. Or just displacement. It won't sew, help please.
    Pictures listed below
    [​IMG] [​IMG] [​IMG]
     
  2. Bull

    Bull L4: Comfortable Member

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    That's because the triangle displacement isn't the same size / half the size of your other displacents; the lines of your small displacement don't line up with the ones of the larger displacement. You need to adjust the size of either displacement so that the smaller one is either as large as the larger one, or about 1/2 of the size. This way, the lines will match up. A good thing to do is make all displacements the same size, say, 256x256. If you have to place a smaller one then, you can use 64x64, 128x128, etc. That's my personal way of handling displacements.
     
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  3. saph

    aa saph crossword blues

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    It is not possible to have a triangle displacement. You can have any quadrilateral you want though. However, you can have the displacement 'hide' under the wall. Displacements must be the same size, or half the size to sew together. When doing displacements, I recommend having 256x256 displacements with a power of two and 512x512 displacements with a power of three. These will have the vertices lines up if you line the sides up. As with most things in Hammer, a power of two is the way to succeed. If you play around with this, you'll get used to it, and as I've learned, it helps a lot. Also, try to keep displacements on the same plane, otherwise they won't sew.

    I would personally adjust the corner one because the other displacements are already aligned with various surrounding displacements.
     
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  4. Flaffy

    Flaffy L1: Registered

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    Here's how I changed it so far. Made it 192x192 so it will match the edge of the BLU spawn
    [​IMG]
     
  5. MoonFox

    MoonFox L10: Glamorous Member

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    to be fair, your cube has been cut, so therefore it has clipping errors, and hammer hates trying to displace triangles, make it a cube and all problems shall be sorted out
     
  6. Pocket

    aa Pocket func_croc

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    Hot tip if you actually genuinely need to make it a triangle, like for instance because that building it borders has a floor inside that's at or below the level of the displacement: Just collapse all the extra points into the edge. Like, go into Paint Geometry, set the Distance to the exact length between points on either the X or Y axis, pick that axis on the drop down, and single-click points on the unwanted half until they're all gone. (And keep your hand on Ctrl-Z; Paint Geometry is fiddly and will often interpret one click as two and the only way to un-collapse a pair of points is using Undo.)
     
  7. Lampenpam

    aa Lampenpam

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    that's how he already changed it in post #4?

    Also, Flaffy, you might wanna disable texture lock with this button: :texlock: so when you move and copy brushes the texture won't be locked on it and you won't get those weird looking floor textures like you have on post #4.
     
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  8. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Here a potential way how you can shape displacements to fill them up and keep them sewable.

    The vertex tool can help you on that

    (edit was as both solutions essentialy did the same)
     

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    Last edited: Sep 29, 2015
  9. Flaffy

    Flaffy L1: Registered

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    This is what I've done. 5.PNG
     
  10. Flaffy

    Flaffy L1: Registered

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    And... I've got a new problem,
    They don't line up ;c
    6.PNG
     
  11. Izotope

    aa Izotope Never releases maps

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    Because the edges of two brushes are not meeting.
     
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  12. Flaffy

    Flaffy L1: Registered

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    Lol, didn't see that one..
     
  13. MoonFox

    MoonFox L10: Glamorous Member

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    you could click all the textures and open the texture menu. select treat as one, and center
     
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  14. Lampenpam

    aa Lampenpam

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    or just apply he texture again. One click less
     
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  15. MoonFox

    MoonFox L10: Glamorous Member

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    touche