displacement like in valve maps. (rocks,boulders etc.)

Discussion in 'Mapping Questions & Discussion' started by cryobox0301, Dec 23, 2018.

  1. cryobox0301

    cryobox0301 L1: Registered

    Positive Ratings:
    hello, how do you guys make displacements perfect like in valve maps. I destroyed one of the displacements in a valve map but I didnt get anything. they look like 1 hammer unit thick boxes.

    photo 1.png photo 2.png

    thanks for answers.
  2. Erk

    aa Erk erk

    Positive Ratings:
    • Agree Agree x 1
  3. Narpas

    aa Narpas Takes way to long to make and update maps

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    The reason the displacements in "Valve maps" are 1 hu thick is because of how the decompiler (and, conversely, the compiler itself) treats displacements. The actual displacements in the official .vmf's probably aren't one hammer unit thick, but, once the map is compiled, the .bsp treats each displacement like a single face not attached to a brush, so it's very hard for the decompiler to tell what the brushes they were originally made of were like, so it just creates them all as 1 hu thick brushes with one face made into a displacement