Yet another help thread for today. I have a situation i can't figure out (again). Some of my displacements blend correctly, and some don't. All of them follow a power of 2, are sewn properly and use like textures (grass to ground & rockwall to forest). In the screenshot the embedded image is an area that doesn't work, the surrounding does. The exact same texture combination is used. How can i get the lighting to work right for all of them?