I am having an error in my compile log saying that the brush "23" is a displacement set as an entity (even thought it wasn't), i decided to remove it and replace it, the error is still present, still saying "brush 23" even though in hammer when searching the brush ID 23, it says it doesn't exist.
Well you see the error is still present after selecting avery single displacement and making all of then entities and then back to non entities like interloopers recommands to. I think it's more about hammer being broken then me being brain dead.
How are you selecting the displacements? When a displacement is tied to an entity, it won't be in the correct auto visgroup anymore.