Disco Light?

Discussion in 'Mapping Questions & Discussion' started by edward0810, Jul 29, 2010.

  1. edward0810

    edward0810 L1: Registered

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    Hi all I want to make a room for disco.
    Does anyone have ideas which entity should i use in order to make such lights?
     
  2. StickZer0

    aa StickZer0 💙💙💃💙💙

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    If this is for any game OTHER than TF2 I would suggest using env_projectedtextures with custom textures and shadows off.

    But if this is for TF2, i'd use env_laser or env_beam, try them both out to make laser effects, and if you really want it to light up the room (note that this will be very GPU heavy) you can try using light_dynamics
     
  3. edward0810

    edward0810 L1: Registered

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    I want to know how to make a disco ball now.
    I've tried to parent point_spotlight to a func_rotating brush but it doesn't work.
    Anyone knows this?
     
  4. edward0810

    edward0810 L1: Registered

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  5. Erich

    Erich L1: Registered

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    On a side note, I don't know if it'd really fit in tf2, as the disco ball came with disco, in the 70s.