Disappearing Map Sections

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, May 22, 2012.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Ok an new an intersting situation is now happening on my map. My original GH map was approximately 2-3x bigger than my current so I'm not sure it's map size related and I also have the area portals turned off for the compile, so...

    When I'm running around the map there are a couple of parts that look like your looking through a bad area portal which is suprising because I don't have them on - but if you run through it it looks like when you do walk through a bad area portal- you can se everything on the other side of the perfectly.

    Now here's the really interesting part - If I'm running from one end to the other I get to a point and there's nothing there - the entire section of the map is missing and it's like you're standing on a cliff looking out into the tf2 box - I can see the corners and the boundries of the box.

    The issue just started happening - any ideas?

    Oh - current entity count is about 759 if that helps.
     
    Last edited: May 22, 2012
  2. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I don't really understand your explination but you can debug it by using mat_wireframe and double checking that area portals are actually off.

    Actually, what is sounds like is the map didn't compile and is actually just loading an older version of the map with broken areaportals.

    I'd recommend providing screenshots in future.
     
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  3. JustAHorrible

    JustAHorrible L2: Junior Member

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    It may be rounds, or cordon boundaries doing this.
     
  4. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Will post the pictures tonight when I get home - thanks.

    I'll try a new compile as well before I do.

    Edit: Ok ran a new compile - getting some error messages that didn't come up before indicating that the map compile will fail completely.

    Will look at those - they seem to be the issue - why they didn't show the last two compiles is beyond me - I'll chalk it up to one of those hammer things.
     
    Last edited: May 22, 2012
  5. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Are any of your areaportals cutting through water or func_details? Because that would cause problems that sounds a bit like what you describe
     
  6. Wander

    Wander L3: Member

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    while areaportals going through water causes problems, areaportals going through func_details should be absolutely fine
     
  7. Jeremy

    Jeremy L11: Posh Member

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    There might be too much brushwork and stuff in your map being rendered at once.
     
  8. static2601

    static2601 L2: Junior Member

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    I had a problem like this. try selecting everything in your map (go to map properties) and make sure you lock the textures, move everything around, like move everything up, down, left or right a little. ive had pieces missing that i couldnt figure out why but after doing that, it seemed to reset it and worked.