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Disabling tf_logic_multiple_escort?

Discussion in 'Mapping Questions & Discussion' started by English Mobster, Aug 2, 2011.

  1. English Mobster

    English Mobster L6: Sharp Member

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    Hello there.
    I have an idea for a map where the first 2 stages are Payload Race, then the winner of the second stage becomes the attacker and the loser the defender on a simple game of regular payload.
    However, to accomplish this, I would need to turn off the tf_logic_multiple_escort. By default, this has no flags and no properties at all (not even a name field), so it cannot be targeted by any entities to be disabled.
    My question is, is it possible to disable this, through some trickery with the property fields, perhaps? Or is it just a lost cause?
    And, if it is a lost cause, would it be possible to modify the HUD of the losing team so as to inform them that their payload is no longer active?
    Thanks!
     
  2. Loc_n_lol

    aa Loc_n_lol

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    You might do this by having no team_train_watcher active for that team during the final round.
     
  3. English Mobster

    English Mobster L6: Sharp Member

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    That's what I thought. It'll be a while before I manage to get all these entities in any sort of working order, though, so this'll be a side project while I work on the Build Around the Track contest. I'll give you an update once I manage to get all of these entities figured out. Thanks!
     
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