Disabling KOTH overtime

Zhan

L5: Dapper Member
Dec 18, 2010
208
244
A quick question: anyone know of a way to disable overtime in KOTH maps? All information I've seen points to "No", but I'm posting just in case anyone knows otherwise.

To try to force a win when a team's timer reaches zero on my multi-point KOTH map Doublepoint, I'm using a couple game_round_win entities triggered by the timers, but I think the trouble is that they won't trigger a win while control points are still being contested. Is there a way around this?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
There is no way to disable it, a slight workaround would be firing off the 1 second remaining output through a delayed relay that can be canceled if needed. Might still be some problems with that depending on what you want to achieve.
 

a_sock

L1: Registered
Apr 12, 2018
23
5
maybe locking the control points when time runs out could help

Sorry for this fat Necro, but for anyone stumbling across this post while looking for ways to circumvent overtime:

Locking a control point as a timer reaches zero prevents overtime!

Because team_round_timers won't fire their OnFinished Outputs when a CP is partially capped, the command to lock the control point has to be fired On1SecondRemaining, with a delay of a second.

Doing this will still trigger the announcer to briefly say "O-" when someone is currently capping the point, but changing the delay from a full second to 0.8 seconds has fixed that for me.
 
Last edited: