- Dec 18, 2010
- 208
- 244
A quick question: anyone know of a way to disable overtime in KOTH maps? All information I've seen points to "No", but I'm posting just in case anyone knows otherwise.
To try to force a win when a team's timer reaches zero on my multi-point KOTH map Doublepoint, I'm using a couple game_round_win entities triggered by the timers, but I think the trouble is that they won't trigger a win while control points are still being contested. Is there a way around this?
To try to force a win when a team's timer reaches zero on my multi-point KOTH map Doublepoint, I'm using a couple game_round_win entities triggered by the timers, but I think the trouble is that they won't trigger a win while control points are still being contested. Is there a way around this?