Disable Mann Power Grappling Hooks.

Mr.LandTree

L1: Registered
Oct 11, 2018
2
0
Hello!

I am a an amateur map creator who needs a word of advice

I am working on a small project of mine, space themed koth map.

Unreal tournament was an inspiration for this map, so I wanted to include some kind of damage booster that players can pick up when it recharges.

I used Kritboost power up from Mann power for this.

Here is my problem:
This power up requires a Mann power logic to function. But this logic also actives grappling hooks. They don’t really fit with the size and style of the map. Is there a way to disable grappling hooks or I should just remove the Mann power logic and just move on?
 

Yaki

aa
Sep 3, 2018
416
254
You have a few options.
  1. Enable MannPower, and place a map-wide trigger_multiple doing this:
OnStartTouch -> tf_weapon_grapplinghook -> Kill

That'll delete all grappling hook entities on the map whenever a player touches them.

2. Option: Add this:
Enable the power ups using a logic that, on collision with the power up, disables the model and power up trigger, and re-enables after it's told to. More info in that link.
 

Mr.LandTree

L1: Registered
Oct 11, 2018
2
0
You have a few options.
  1. Enable MannPower, and place a map-wide trigger_multiple doing this:
OnStartTouch -> tf_weapon_grapplinghook -> Kill

That'll delete all grappling hook entities on the map whenever a player touches them.

2. Option: Add this:
Enable the power ups using a logic that, on collision with the power up, disables the model and power up trigger, and re-enables after it's told to. More info in that link.

Thank you for help. I did what you said and it worked