dIS Placement is AAAAARGH

Discussion in 'Mapping Questions & Discussion' started by alecom, Jun 1, 2009.

  1. alecom

    alecom L8: Fancy Shmancy Member

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    I can't say I have trawled through every bit of information on the web, but I can say I tried hard. I have been trying to work co-operatively with displacements, but they are pushing me over the edge lately. Why does one side have to be invisible? This ruins everything I hoped for.

    I may have used the dish from Hydro - complete with the two entrances. However, working the tunnels getting to them is a nitemare when the bottom of the dish is invisible D:
    Anyway, the dish has become a slightly integral part of my map, and I would rather find a work-around (or even better, solution!) than start again from scratch and make something completely different. I would like to know how to deal with this invisibleness.

    Also, if you look at the dish in Hydro, it has a 'ring' that goes around it and connects it to all the other ground displacements. I wanted to use this ring to make a wall around the dish, but it is the wrong way around (the invisible side being the one I want textured). If i flip it, then it curves at the wrong angle.

    Help? :confused:
     
  2. An Icy Mouse

    aa An Icy Mouse

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    There isnt a way to inverse displacements, you're just gunna have to remake the displacements you want from the underside yourself.
     
  3. alecom

    alecom L8: Fancy Shmancy Member

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    ...
    ...
    RAAAAAAAAAAAAGE

    I came up with a kiiiiinda work-around. I made an arch block , and then just rotated and stretched it. It looks a bit messy, and a bit odd, but it does the job I guess. It's not like it has to wall off the entire dish, so yeah.

    Still, maybe I'm going to have to 'borrow' a few more pieces from Hydro than I first anticipated.

    There's nothing I can do about this invisibleness though?
     
  4. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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  5. Altaco

    Altaco L7: Fancy Member

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    You don't need double-sided displacements here, you just need to make the brushsides on the opposite sides of the brushes the displacements are made out of into displacements.
     
  6. alecom

    alecom L8: Fancy Shmancy Member

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    @SiniStarR I already looked through that, but thanks.
     
  7. alecom

    alecom L8: Fancy Shmancy Member

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    [​IMG]

    How do I do that?
     
    Last edited: Jun 1, 2009
  8. Sgt Frag

    Sgt Frag L14: Epic Member

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    Just clone the displacement and flip it (scale by -1 or ctrl-l/ctrl-i)
    delete when done if you don't need it still/.

    (I'm pretty sure that'll work.)
     
  9. alecom

    alecom L8: Fancy Shmancy Member

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    Scale by -1???

    and the flipping does not work when working with curves I'm afraid ):
     
  10. alecom

    alecom L8: Fancy Shmancy Member

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    [​IMG]

    Trying to illustrate the problem with flipping these curves..
    Also outlined the segments that hammer makes. I guess I'll have to just make a straight slope as a ceiling or something.


    The arches I made are annoying to crop, I can't just chop off one end... it wants to carry on the cut line to the other side of the arch.


    Oh I did actually slightly alter the dish from Hydro...
     
  11. alecom

    alecom L8: Fancy Shmancy Member

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    any word on how to do this?
     
  12. -gr-

    -gr- L1: Registered

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    • Thanks Thanks x 2
  13. alecom

    alecom L8: Fancy Shmancy Member

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    Wow, thank you for that program! It looks pretty amazing and I will try to use it :)
     
  14. Vigilante212

    Vigilante212 L7: Fancy Member

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    Turn off displacement mask solid in the menu bar. Then select the faces you want to turn into displacments and displace them. then turn the disp mask solid back on. The icon is 2 D's
     
    • Thanks Thanks x 1
  15. alecom

    alecom L8: Fancy Shmancy Member

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    ohsnap, thanks for the help everyone!

    I think this will make my work significantly easier, especially being able to see the 'invisible' side now : D
     
  16. Sgt Frag

    Sgt Frag L14: Epic Member

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    can't wait to try out twister, that looks very cool!