Dirty Ditch

Dystopia

L1: Registered
Jun 18, 2009
8
0
Dry Ditch

The 1st beta of my 1st time making a map. A SMALL 5 point area, designed for 5v5 or 6v6.

Please let me know your thoughts and what can be improved. :)
Typed the wrong name for the title... the map is actually Dry Ditch >_<
 
Last edited:
Aug 10, 2009
1,240
399
Just a quick scaling thing, The wood dividers on your striped wood wall would look better at around 16 units thick instead of what looks to be 64. Remember to experiment with textures too, there are some good wood trims for tf2, because that looks like a half life texture.
 

Dystopia

L1: Registered
Jun 18, 2009
8
0
Just a quick scaling thing, The wood dividers on your striped wood wall would look better at around 16 units thick instead of what looks to be 64. Remember to experiment with textures too, there are some good wood trims for tf2, because that looks like a half life texture.

I'm gonna assume you're talking about the 1st screenshot, in which case that is a tf2 texture wall020b ^^
 

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
I would suggest testing yourself with texture scaling, done right it can make a make look really professional. Apart from that it looks fun, why not try turning it into a KoTH map using some tutorials. :)