Discussion in 'Models & Textures' started by Snipergen, May 23, 2008.
Details in the readme.
in the words of the scout (although with a slightly different meaning) "freakin unbelievable"
You rock :thumbup1::thumbup1::thumbup1:
You're one of the few that I can trust if you want to edit the texture a bit youme. (want your own joke or something on it) I can send you the psd, if you want.
Nah I think what you've got is great, I've literally just finished downloading it and I'm about to get it into hammer and into game to take a screenie right away (looks like I got home just at the right time )
Yeah would be good to know if it works mate.
WoW! Super work. I would love to see the wireframes. :thumbup::thumbup::thumbup:
So Awesome ;D, Nice work.
"So much blood!" I love it
Not sure if anyone else has seen the 'other' graffiti yet....
It's great, i'm going to put it in my pl_cave map.
However the collision model is not very good (it's much larger then the cart).
I'm going to have to turn collisions off, I had problems with trying to jump on the cart.
Only a scout can double jump onto it, and that is the same as the original one.
No, it's different. Look at the collision meshes in hammer, they are quite different.
I hope this isn't too much to ask, but maybe you could make this in a few different pieces? If you look in the first blu spawn in goldrush, they have the cart-building room with the different cart parts seperated... it'd be nice if we could do that detail with this one too.
That's 10 times better then the one in the game. Nice work.
That is possible yes, sorry for the very late reply. If you really want it , np.
not before you make it explode....
Any reason you didn't package it as one cart model with two skins instead of two models with the same name? Can't download both and the one you have "installed" overrides maps that use the other.
Separate names with a comma.