KotH Dillirium

Discussion in 'Map Factory' started by MikeTheUser, Dec 12, 2010.

  1. MikeTheUser

    MikeTheUser L1: Registered

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    East Coast

    Hey guys.
    This is my first REAL map that I made... and posted on the tf2maps.net

    Lights are bright because I wanted to make a bazzar feeling (I hope you've felt it).
     
    Last edited: Dec 13, 2010
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    You mean Delirium.

    and looks very good, though there seemed to be some unusualy open areas. Put it into a gamesday, and we'll give it a playtest.
     
    Last edited: Dec 12, 2010
  3. MikeTheUser

    MikeTheUser L1: Registered

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    The misstakes in the name was planned... to prevent some name issues ;) .
     
  4. StickZer0

    aa StickZer0 💙💙💃💙💙

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    Yeah man, for your first real map, it looks really nice!

    Enter it into gameday and it'll be played tonight, I want to run around this baby :)
     
  5. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    It looks great, I would like to see it in the next gameday/s. You know, so we can tell you not only how great it looks but also, hopefully, how great it plays. :)
    But I have a question: why Delirium? What's the connection between the map and the name?
    Oh, and some of the lights are too bright, like these...
    Keep up the great work!
     
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Misspelling a word because another map already took the original isn't the best thing to do. Pick out another name.

    Screenshot 3, how'd that truck get there? o_O
     
  7. MikeTheUser

    MikeTheUser L1: Registered

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    1. Pick out OTHER name?! You sir are nuts! (I will have to rebuild cubemaps and uhhh I'm lazy..)
    2. That truck got there by the "Magic ©"


    I do not own the "Magic©"
     
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  8. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    The detailing's not bad (though it's no masterpiece either), but the map has issues that will probably be made apparent during testing. This why usually, it's better to test a rough draft of the map undetailed, and gradually refine and keep testing until you have something worthy of detailing, and not do the whole map in one stroke and then see if it's actually good.

    To name a few issues :
    -Very campable spawns
    -Extreme sightlines in places
    -Very flat, almost no height variation (there are some catwalks out there but they are not accessible). The few 'high' ground spots are only accessible by rocket jumping.
     
  9. tyler

    aa tyler snail prince, master of a ruined tower

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    I like what you're going for here -- this theme, as done in cp_tidal, might be one of my new favorites -- but the detailing is a little sparse, and yes, you need height variation. And the name: don't misspell a word because you want to use it. It just makes your map look worse to anyone who knows how to spell, which surprisingly is most people.
     
  10. MikeTheUser

    MikeTheUser L1: Registered

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    Ah Thanks for the critic!
    Now I know in witch way I need to edit my map.
    PS cp_tidal? wut is this map?
     
  11. Wilson

    aa Wilson Burial by Sleep

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  12. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Map is too linear, sight lines are too lengthy and health and ammo around the centre are strangle placed. You should add higher areas that view the CP and access into the buildings is probably a good idea for more varied combat that allows all classes to perform to their strengths.
     
  13. nik

    nik L12: Fabulous Member

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    add a drill and call it "drillerium"
     
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  14. red_flame586

    red_flame586 L7: Fancy Member

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    Your map looks really nice, maybe a bit under detailed but it still looks good. A couple of problems though, you have some seriously long sightlines and lack any major hight variation. Also, you probably should change the name, you don't just spell it differently if someone else has that name, and it'll confuse people who are trying to search for it. Otherwise, looks good, nice work.
     
  15. absurdistof

    aa absurdistof

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    It's great for a first released map! All I have to comment on is what grazr has said; there are some crippling sightlines, and the scale looks to be a bit big. My suggestions are to add some complexity to the map around the middle to reduce sightlines, and to make it more interesting to play :)
     
  16. StickZer0

    aa StickZer0 💙💙💃💙💙

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    [​IMG]
    You can set up a sentry over the spawn rooms by teleporting up there, so you might wanna clip that off.

    [​IMG]
    The clip brushes above this annoy me, you can't rocket or sticky jump over them
     
  17. MikeTheUser

    MikeTheUser L1: Registered

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    Ok guys I've updated the map and now it is THE EAST COAST!