Different kinds of payloads..?

Discussion in 'Mapping Questions & Discussion' started by iFAEID, May 25, 2009.

  1. iFAEID

    iFAEID L1: Registered

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    Hi, I'm new to mapping
    I have grasped the basic concepts; brushs, props, basic entities, texturing, subdividing,sewing ect ect.

    On to the question... is there any way to have a payload that doesnt move on tracks?

    I have this idea of having a ball be the payload, and you can move it around, shoot it etc. It would start in the center of the map and each team would have a payload pit, where the opposing team would have to deliver the ball. Basically each team would try to control the ball so as to get it to the other teams pit first. It would be possible to stalemate.

    I wish to make this idea into a basic map, and maybe do some more complicated ones if it goes well. [Please do tell me if this has been done before.. I dont want to go on thinking this is an original idea if it isnt...]

    Please help a newb in need :) Thanks for reading
     
  2. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    It could be done. See the many football (not handegg) maps around. Create a prop_physics_multiplayer and create a trigger in the pit so that when the 'payload' goes in the pit, it does whatever. You couldn't do a hud unless you did what GRIMGRIZ did in Dustribute. You'd have to ask him about that.
     
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  3. The Political Gamer

    aa The Political Gamer

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    There are lots of maps like this already I think. If there is download it then decompile it to see how they did it.
     
  4. iFAEID

    iFAEID L1: Registered

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    Example please? I did already google but nothing came up...
     
  5. The Political Gamer

    aa The Political Gamer

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  6. iFAEID

    iFAEID L1: Registered

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    Thankyou very much :D Now I can get started :D

    I'm glad that none of those are payload
     
  7. The Political Gamer

    aa The Political Gamer

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  8. iFAEID

    iFAEID L1: Registered

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    =D Thank button ftw :D
     
  9. Mar

    Mar Banned

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    Also take a look at cube soccer. It even has the big BOOM! at the end.
     
  10. TheAnonymousMrP

    TheAnonymousMrP L1: Registered

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    Might be possible to do a HUD if you divided the area into a series of trigger_multiples filtered to the ball, along with using the now-existent TeleportToPathTrack input on tracktrains to emulate the progression of a payload. It'd be 1 dimensional, mind.

    Well, maybe.
     
  11. iFAEID

    iFAEID L1: Registered

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    But I'm a newb mapper :eek:
    I dont even understand that XDXDXD
     
  12. zornor

    zornor L4: Comfortable Member

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    That would probably be too much processing to be worth it, unless you had a very small amount of triggers, in which case it wouldn't even be worth having the HUD in the first place :|
     
  13. iFAEID

    iFAEID L1: Registered

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    Yes, a hud is not really necessary... It should be easy to fin the ball as there should be a battle going on around it right? :)
     
  14. zornor

    zornor L4: Comfortable Member

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    That's true. But you could also have some non-GUI indicators of the position of the ball, like a particle effect trail or something.
     
  15. iFAEID

    iFAEID L1: Registered

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    That is another good idea, but again I do not know how to do that
     
  16. zornor

    zornor L4: Comfortable Member

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    parent a info_particle_system inside of the ball and set the "effect name" or whatever to something on here: http://developer.valvesoftware.com/wiki/List_of_TF2_Particles

    I'm not sure if there's HL2 particles you could use if you're desperate but that's the list from TF2.

    So your info_particle_system should look something like this (some of it anyway)
    Parent: phys_ball (whatever you called it :p)
    Angles: (doesn't matter AFAIK)
    Effect Name: rockettrail (or something like that)

    It sounds like an interesting game mode you have going, make a thread when you have enough to show us here :)
     
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  17. iFAEID

    iFAEID L1: Registered

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    Thankyou for that, if I parent something to the ball it should move with it right?
     
  18. zornor

    zornor L4: Comfortable Member

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