Diasable model change on draw distance

Discussion in 'Mapping Questions & Discussion' started by Giovanni, Jul 12, 2014.

  1. Giovanni

    Giovanni L1: Registered

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    Some models of TF2 change how they look dependent on the distance to the player, is there a way to disable this for a entity, the model looks really low-poly when only 3 meters away.

    Thanks for Answering! :)
     
  2. EArkham

    aa EArkham Necromancer

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    That's called "level of detail" or "LOD" for short.

    You can not change that inside hammer far as I know. It's a feature compiled into the model itself that (ideally) swaps out a higher poly model with a lower, less resource intensive version at distances where the high detail wouldn't be seen. In theory, the model maker will always set it so that the transistion is difficult to see during gameplay, but sometimes they'll opt to make it more aggressive (for example, if the model is already fairly high poly and/or intended to have multiples in a map).

    You can change it per client using the console command/config r_lod however. But not inside hammer, and not on a per model basis.