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TC Diamond

Discussion in 'Map Factory' started by Faux Rhinoceros, Apr 4, 2013.

  1. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    An conceptual experiment.

    Design goals:
    • Add a better sense of progression by introducing a middle point to each possible stage.
    • Eliminate stalemates by letting the keeper of the mid point win in case the time should expire.
    • Attempt to create a new sub-theme, primarily using self-made assets (Mostly for practice).

    Overall: Make TC fun, and not just some random dicking about until one of the control points gets captured at random.


    What's workin?
    The entity setup works! To overcome TF2's limit of max 8 control points (This map will need 13) a single control point, which can be teleported around, will act as every single mid point in the entire map. That means the same control point will be used in 7 different locations!

    What ain't workin?
    There isn't even an alpha layout yet chill out man :c
     
    Last edited by a moderator: Jul 4, 2013
  2. Bloodhound

    Bloodhound L6: Sharp Member

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    And some people said Hydro is complicated. :confused:
     
  3. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    With a bit of luck, it will only be complicated for me :p
     
  4. fubarFX

    aa fubarFX The "raw" in "nodraw"

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  5. Vaconcovat

    Vaconcovat L3: Member

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    Balancing that will be insane, not only must majority of the points be middle points, they will also have to be defensive points. Have fun.
     
  6. Limeaide

    Limeaide L2: Junior Member

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    3cp territorial control...

    I wonder how many possible combinations of nearby caps you could actually make with that setup you have there. Obviously, you would need to be a hammer god to use them all in the map but it would be a fun thought experiment.
     
  7. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Not quite actually. If my sketch is somewhat readable, i have actually made it so that all areas are either a defensive point or a mid point.

    Doing the other thing would open up an incredible amount of possible routes, but i don't really dare trying that :p
     
  8. The Asylum

    aa The Asylum

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    this map looks... baller
     
  9. Sergis

    aa Sergis L666: ])oo]v[

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    do keep in mind other tf2 limits besides 8 cps - tjunctions, MAX_MAP_BRUSHES, max displacements, max map extents etc if you plan on getting this...map past experimental stage and on to detailing
     
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    Last edited: Apr 4, 2013
  10. nightwatch

    aa nightwatch

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    I can already see the shenanigans at play...... you're planning on teleporting the control points to the relevant area, aren't you?
     
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  11. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Aye

    3 points that constantly keep their role as blue, red or mid point and 4 fixed points at the finales.
     
  12. phi

    aa phi Within The Vacuum Of Infinity...

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    this map looks as if it would be twice the size of Strata,
    and considering that Strata is already pushing the limits of Hammer that's a very scary thought if you ever manage to get this to beta.
    But, it sounds like a mighty interesting project and I'd be willing to help with anything layout or detail wise if you need it, because if you manage to get this working it would be pretty cool.

    Good luck with this... ambitious project.
     
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  13. Pocket

    aa Pocket func_croc

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    Yeah, how do you plan to get around the hard limit of only 8 CPs per map?
     
  14. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    This gives me a map erection.
     
  15. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    - four fixed points at the invasive final rounds.

    - three dynamic points at all the other rounds. They simply teleport their way around.

    Now that it's weekend soon, i'll try to get the entities set up. Just to make sure it works.
     
    Last edited: Apr 5, 2013
  16. sahrab

    sahrab L1: Registered

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    It would be cool if players could choose what area to attack
     
  17. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Most of the problems in the entity work behind my TC design has been solved. With a few more solid hours of experimentation, trial and error, i should hopefully get a prefab ready, which i will not only build my map around, but share with everybody else!

    [​IMG]
     
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  18. Spacek531

    Spacek531 L4: Comfortable Member

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    are you creating your map based off of a hexagon, or off of a square grid? I think a hexagonal map like how you have the points outlined will be spectacular, at least for us mappers.
     
  19. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    The template is square for simplicity. The map itself? Well... Whatever can make it float. I'm not sure yet :p
     
  20. JeanPaul

    JeanPaul L4: Comfortable Member

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    How do you plan on making this mode less stalematey? Just adding another point in the center will make the stalemates last longer :p